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Curriculum Vitae

Shane Ellis 

87 Flat 2F Strathmartine Road, Dundee, Scotland. DD3 7RY

Phone: 07544 528 166

Email: derivebysound@gmail.com

PERSONAL PROFILE

​I am an active person and like to be practical, I tend to have a positive attitude towards team members and the job itself as well as having a decent level of communication skills which has led to working both as team leader and a team member, during my recent time at college I was elected as the class representative.

I have a passion for most genres of music and attend gigs when I can. I started by playing guitar, shortly after I picked up the bass. Always intrigued by the sound engineer at gigs and recording studio I wanted to learn more about engineering in aims to make a career from it.

While learning my way through the DAW's I started creating digital music using a MIDI keyboard controller which lead me to finally learn to play the piano. As my knowledge & experience became more equipped I was eager to do more, I wanted to get involved in the growing gaming industry to improve my skills and knowledge.

I love being part of projects no matter how large or small, being in the creative industry feels more like a life style than a job.

STRENGTHS & KEY SKILLS

  • Knowledge & experience using various Digital Audio Workstations such as; Pro Tools, Ableton, Cubase, Nuendo, Reaper, Reason, Pure Data.

  • Self taught musician, Guitar, bass, piano, synth.

  • Knowledge & experience using game engines; Unity & Unreal engine.

  • Knowledge & experience using and integrating the middleware Wwise within Unity.

  • Knowledge & experience using C# scripting and blue prints in the Unreal engine

  • Knowledge & experience with different types of microphone & techniques in the studio experience

  • Knowledge & experience with open source software such as; Github, Source Tree, Perforce.

  • 5 years of audio education in; Recording, Mixing, Mastering, Live sound reinforcement, foley & sound design, music analysis & production, film, games. 

  • Self motivated, creative and ambitious.

WORK WITH GAMES

  • Amazaballz - Hilltown Games

Team leader, Producer, sound design, music composition, audio engineer. (Original member).

Game Engine: Unreal My tasks: Blueprints. Recruiting members [4/8]. Using spreadsheets, game design & project management; style, rules, levelling, audio, software. Creating music tracks using Pro Tools & Ableton.

This game is currently in production. This game is being entered into the Dare to be digital competition 2017.

  • Sugaropolis - Folk Tales Ent.

 

Sound design, music arrangement, audio engineer.

Game Engine: Unity My Tasks: Using asset spreadsheets, Programming middleware using Wwise. Sound design using Pro Tools.

This game was shown at; [ Dare to be digital Protoplay 2016 ] [ Indie Festival 2016 ] [ Perth Museum and Art Gallery 2016 ]

  • After Party - Sonder games.

 

Game design, sound design, audio engineer. (Original member).

Game Engine: Unity My tasks: Regular team meetings & meetings with the clients [WRASAC] Women’s Rape And Sexual Abuse Center, [YRASAC] Young Rape And Sexual Abuse Center & Vice Versa. The organizations arranged us meetings with schools, and drop in sessions. Using asset spreadsheets, designing game; style, rules, levelling, audio, software. Recording & mixing tracks using Pro Tools & Ableton.

This game entered the GAMES4HEALTH 2016 competition held in  won the 'People's choice award' 

  • Stay in school - No Qualms.

Sound design & music design/composition.

Game Engine: Unity My Tasks: Design sound & music for an underwater fish schooling game using Pro Tools & Ableton.

This game was made during Jamchester 2016 then continued to be shown at the Xpo North Festival 2016

  • Loci - Teckle Games

Sound design, music composer, dialogue. (Original member).

Game Engine: Unity My tasks: Regular team meetings & skype meeting with client The Chinese Room, sound design, music composition, dialogue record & mix, voice acting.

GAME JAMS

  • Moray Game Jam 2017    

Audio engineer, music composition.

 Transcendent Games - A game about a lost robot.

Game Engine: Unity 3D / Wwise My tasks: Game deign input. asset lists. music composition, sound design for a robot character on an alien planet fixing a ship to send a signal. I used Wwise and C# to implement audio into the game.

  •   Rainbow Game Jam 2016

Game design, sound design, music composition, audio engineer.

Identi-Tree - Fantastic 4

Game Engine: Unity / Wwise My tasks: Recruiting members [4]. Using asset spreadsheets, designing game; style, rules, levelling, audio, software. character/pickups design using graphics tablet & Photoshop. Implemented all audio assets into Wwise, coded into Unity using C# scripting. Created sound & music tracks using Pro Tools.

  •       Cyber Security Real Game Jam

Evident Evidence - Half a jar of Sonder 

Sound design, music arrangement, audio engineer.

Game Engine: Unity My Tasks: Game design, research, ambient recording, dialogue record, edit & mix. (Runner up)

  •       Global Game Jam 2015   [Volunteer at event]

Zen Fury - CoyCoy

Sound design, music composition.

Created sound & music tracks using Pro Tools & Ableton.

WORK WITH MUSIC

  • Record & Mix for "Flew the Arrow" demo [ 3 songs ] 2015

Role & Responsibilities: Sole sound engineer, project planning, microphone techniques, set up before act arrived, record, mix, bounce to disc.

Exp/Skills gained: Time keeping, public communications, Gain & volume leveling, editing, working independently, studio experience.

  • Battle of the bands School of rock at Belmont Academy (Ayr) - March 27th 2014

Role & Responsibilities: Voluntary work Sound Engineer for School Battle of the bands (6). Setting up microphone/monitors & checking gain/volume levels. Meeting and greeting band and discussing/planning of instrument placements and level structures for the songs.

Exp/Skills gained: Time keeping, public communications, Gain & volume leveling, switching between sets, audio engineering experience.

  • Sound Magic's Bandwagon event (Ayr) - October 26th 2013

Role & Responsibilities: Voluntary work Sound Engineer in purple room for 8 bands – Setting up microphone/monitors & checking gain/volume levels. Meeting and greeting band and discussing/planning instrument placements and level structures for the songs.

Exp/Skills gained: Time keeping, public communications, Gain & volumes leveling, switching between sets, audio engineering experience.

WORK WITH FILM

  • From beauty to brutal - Driven By Society series

Director & Producer, wrote & spoke narrative, music composition, sound design, video recording, video editing and arrangement using Adobe Premiere 6, all drawn art using Adobe Photoshop with a graphics tablet, 

ADDITIONAL / VOLUNTARY EXPERIENCE

  • Pro Tools certified user - Passed the Pro Tools user exams for the 101, 110, 130.

  • Tech/Sound assistant at the GoNorth Festival (Inverness) (now know as Xpo North) - June 4th - 5th 2014

 

Role & Responsibilities: Voluntary work in the public and technical department – Duties included filling gift bags loading and unloading van, assisting the audio engineers, lighting engineers and the general public, Handing the audience microphone for the Q & A of the seminars, directing visitors.

Exp/Skills gained: Team work, understanding how the event was programmed, loading/unloading vehicles, and communications.

  • I.T skills: MS Office, Word, Excel, email and internet applications, Adobe Photoshop, Adobe Premiere.

EDUCATION

University of Abertay, Dundee, Sept 2015 - May 2017

  • BA (Hons) Creative Sound Production - Bachelors degree

  • BA (Hons) Audio & Music for Games - Currently undergoing

Ayrshire College, Ayr campus. Sept 2012 - June 2015

  • HND Sound Production:   SCQF level 8         SVQ 4        Graded Unit – A            Class representative

  • HNC Sound Production:   SCQF level 7         SVQ 3        Graded Unit – B            Class assistant representative

  • NC Sound Production:     SCQF level 6         SVQ 3         PASS

INTERESTS

Music / football / basketball / art / science & technologies / astronomy / reading / comics / Sci-Fi Movies / story based & puzzle games / Wildlife / Fruit & Veg farming

REFERENCES

Dr Iain Donald

 

Role: Lecturer

Division: Division of Games and Arts

School/Department: School of Arts, Media & Computer Games

Telephone: +44 (0) 1382 308 639

Email: i.donald@abertay.ac.uk

Magnus Stone

 

Role: Intern / Former team mate @Teckle

Division: 4J Studios

Department: Computer Games

Telephone: +44 (0) 7772 038 726

Email: 

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