Curriculum Vitae
Shane Ellis
87 Flat 2F Strathmartine Road, Dundee, Scotland. DD3 7RY
Phone: 07544 528 166
Email: derivebysound@gmail.com
PERSONAL PROFILE
I am an active person and like to be practical, I tend to have a positive attitude towards team members and the job itself as well as having a decent level of communication skills which has led to working both as team leader and a team member, during my recent time at college I was elected as the class representative.
I have a passion for most genres of music and attend gigs when I can. I started by playing guitar, shortly after I picked up the bass. Always intrigued by the sound engineer at gigs and recording studio I wanted to learn more about engineering in aims to make a career from it.
While learning my way through the DAW's I started creating digital music using a MIDI keyboard controller which lead me to finally learn to play the piano. As my knowledge & experience became more equipped I was eager to do more, I wanted to get involved in the growing gaming industry to improve my skills and knowledge.
I love being part of projects no matter how large or small, being in the creative industry feels more like a life style than a job.
STRENGTHS & KEY SKILLS
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Knowledge & experience using various Digital Audio Workstations such as; Pro Tools, Ableton, Cubase, Nuendo, Reaper, Reason, Pure Data.
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Self taught musician, Guitar, bass, piano, synth.
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Knowledge & experience using game engines; Unity & Unreal engine.
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Knowledge & experience using and integrating the middleware Wwise within Unity.
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Knowledge & experience using C# scripting and blue prints in the Unreal engine
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Knowledge & experience with different types of microphone & techniques in the studio experience
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Knowledge & experience with open source software such as; Github, Source Tree, Perforce.
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5 years of audio education in; Recording, Mixing, Mastering, Live sound reinforcement, foley & sound design, music analysis & production, film, games.
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Self motivated, creative and ambitious.
WORK WITH GAMES
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Amazaballz - Hilltown Games
Team leader, Producer, sound design, music composition, audio engineer. (Original member).
Game Engine: Unreal My tasks: Blueprints. Recruiting members [4/8]. Using spreadsheets, game design & project management; style, rules, levelling, audio, software. Creating music tracks using Pro Tools & Ableton.
This game is currently in production. This game is being entered into the Dare to be digital competition 2017.
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Sugaropolis - Folk Tales Ent.
Sound design, music arrangement, audio engineer.
Game Engine: Unity My Tasks: Using asset spreadsheets, Programming middleware using Wwise. Sound design using Pro Tools.
This game was shown at; [ Dare to be digital Protoplay 2016 ] [ Indie Festival 2016 ] [ Perth Museum and Art Gallery 2016 ]
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After Party - Sonder games.
Game design, sound design, audio engineer. (Original member).
Game Engine: Unity My tasks: Regular team meetings & meetings with the clients [WRASAC] Women’s Rape And Sexual Abuse Center, [YRASAC] Young Rape And Sexual Abuse Center & Vice Versa. The organizations arranged us meetings with schools, and drop in sessions. Using asset spreadsheets, designing game; style, rules, levelling, audio, software. Recording & mixing tracks using Pro Tools & Ableton.
This game entered the GAMES4HEALTH 2016 competition held in won the 'People's choice award'
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Stay in school - No Qualms.
Sound design & music design/composition.
Game Engine: Unity My Tasks: Design sound & music for an underwater fish schooling game using Pro Tools & Ableton.
This game was made during Jamchester 2016 then continued to be shown at the Xpo North Festival 2016
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Loci - Teckle Games
Sound design, music composer, dialogue. (Original member).
Game Engine: Unity My tasks: Regular team meetings & skype meeting with client The Chinese Room, sound design, music composition, dialogue record & mix, voice acting.
GAME JAMS
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Moray Game Jam 2017
Audio engineer, music composition.
Transcendent Games - A game about a lost robot.
Game Engine: Unity 3D / Wwise My tasks: Game deign input. asset lists. music composition, sound design for a robot character on an alien planet fixing a ship to send a signal. I used Wwise and C# to implement audio into the game.
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Rainbow Game Jam 2016
Game design, sound design, music composition, audio engineer.
Identi-Tree - Fantastic 4
Game Engine: Unity / Wwise My tasks: Recruiting members [4]. Using asset spreadsheets, designing game; style, rules, levelling, audio, software. character/pickups design using graphics tablet & Photoshop. Implemented all audio assets into Wwise, coded into Unity using C# scripting. Created sound & music tracks using Pro Tools.
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Cyber Security Real Game Jam
Evident Evidence - Half a jar of Sonder
Sound design, music arrangement, audio engineer.
Game Engine: Unity My Tasks: Game design, research, ambient recording, dialogue record, edit & mix. (Runner up)
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Global Game Jam 2015 [Volunteer at event]
Zen Fury - CoyCoy
Sound design, music composition.
Created sound & music tracks using Pro Tools & Ableton.
WORK WITH MUSIC
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Record & Mix for "Flew the Arrow" demo [ 3 songs ] 2015
Role & Responsibilities: Sole sound engineer, project planning, microphone techniques, set up before act arrived, record, mix, bounce to disc.
Exp/Skills gained: Time keeping, public communications, Gain & volume leveling, editing, working independently, studio experience.
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Battle of the bands School of rock at Belmont Academy (Ayr) - March 27th 2014
Role & Responsibilities: Voluntary work Sound Engineer for School Battle of the bands (6). Setting up microphone/monitors & checking gain/volume levels. Meeting and greeting band and discussing/planning of instrument placements and level structures for the songs.
Exp/Skills gained: Time keeping, public communications, Gain & volume leveling, switching between sets, audio engineering experience.
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Sound Magic's Bandwagon event (Ayr) - October 26th 2013
Role & Responsibilities: Voluntary work Sound Engineer in purple room for 8 bands – Setting up microphone/monitors & checking gain/volume levels. Meeting and greeting band and discussing/planning instrument placements and level structures for the songs.
Exp/Skills gained: Time keeping, public communications, Gain & volumes leveling, switching between sets, audio engineering experience.
WORK WITH FILM
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From beauty to brutal - Driven By Society series
Director & Producer, wrote & spoke narrative, music composition, sound design, video recording, video editing and arrangement using Adobe Premiere 6, all drawn art using Adobe Photoshop with a graphics tablet,
ADDITIONAL / VOLUNTARY EXPERIENCE
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Pro Tools certified user - Passed the Pro Tools user exams for the 101, 110, 130.
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Tech/Sound assistant at the GoNorth Festival (Inverness) (now know as Xpo North) - June 4th - 5th 2014
Role & Responsibilities: Voluntary work in the public and technical department – Duties included filling gift bags loading and unloading van, assisting the audio engineers, lighting engineers and the general public, Handing the audience microphone for the Q & A of the seminars, directing visitors.
Exp/Skills gained: Team work, understanding how the event was programmed, loading/unloading vehicles, and communications.
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I.T skills: MS Office, Word, Excel, email and internet applications, Adobe Photoshop, Adobe Premiere.
EDUCATION
University of Abertay, Dundee, Sept 2015 - May 2017
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BA (Hons) Creative Sound Production - Bachelors degree
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BA (Hons) Audio & Music for Games - Currently undergoing
Ayrshire College, Ayr campus. Sept 2012 - June 2015
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HND Sound Production: SCQF level 8 SVQ 4 Graded Unit – A Class representative
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HNC Sound Production: SCQF level 7 SVQ 3 Graded Unit – B Class assistant representative
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NC Sound Production: SCQF level 6 SVQ 3 PASS
INTERESTS
Music / football / basketball / art / science & technologies / astronomy / reading / comics / Sci-Fi Movies / story based & puzzle games / Wildlife / Fruit & Veg farming
REFERENCES
Dr Iain Donald
Role: Lecturer
Division: Division of Games and Arts
School/Department: School of Arts, Media & Computer Games
Telephone: +44 (0) 1382 308 639
Email: i.donald@abertay.ac.uk
Magnus Stone
Role: Intern / Former team mate @Teckle
Division: 4J Studios
Department: Computer Games
Telephone: +44 (0) 7772 038 726
Email: