

Sound Design: Fantasy Forestry
Zena is the planet of our game design at “Insert team name?” (and team members) Jiri Klic - Programming/Team Leader, Alyssa DeShane -...


Teckle Games - LOCI - Tying up loose ends (University of Abertay Professional Project)
University of Abertay, Dundee Team: Teckle Games The Chinese Room Professional Project Brief – “Tying Up Loose Ends” Audio Portfolio...


Sound Design: Hover car (dubbed)
PREPARATION First thing I always do is I watch the clip a few times to get the feel of it, then while in Pro Tools (my preferred software...


Sound Design: AT-AT Imperial Walkers scene (Star Wars rep overdub)
In this blog I will briefly explain my process of putting together some sounds for a bland scene of AT-AT Imperial Walkers. Without any...


Film Production Analysis - Sin City - Opening scene - The customer is always right
The screen stays black for a moment, before any visual image is shown there are clear diagetic sounds of car engines, sirens from public...


Sound Design: Teckle splash screen for game
I should first mention that this is a splash screen for the Teckle game development team ( https://twitter.com/tecklegames ) which I...


Sound Design: Noise making guns that make gun noises
I am preparing for audio post production for a first person shooter game, obviously I'm going to need gun sounds but I do not own a gun...


Sound Design: Playing with frequencies in Ableton
Sample of a sample for a simple sample for sampling! I started playing around with an old recording I caught on my Tascam DR7 Mk2 field...


Recording session with Flew the Arrow
Preparing for Recording Sessions. Musician checklist ⦁ New strings ⦁ Various plectrums with a variety of thickness and flexibility...